Neon Racer is a multi-user mixed-reality tabletop racing
game adapting the simple and powerful gameplay of racing
games to an MR tabletop setting. The game combines an intuitive
and tangible interface with quality content.
In this project we explored how a rich gaming experience can be
created by using only a limited amount of virtual information.
The game compacts the use of virtual elements to a
minimum, displaying only the players' racing vehicles and
lap checkpoints. The active setting for the game is provided by
the physical world, and all its parts can influence gameplay.
Physical objects act as collision obstacles and influence the
course of the race itself. Participants have to interact with
both the virtual and real objects to succeed.
The project was conducted as master project at the Upper Austria University of Applied Sciences for the Digital Media program.
Neon Racer was presented as demos at ISMAR 2005 and Eurographics 2006 conferences and as sudent paper at CESCG 2005. In 2005, it was awarded the Europrix Top Talent Award in the category games.
Images
The neon racer bar table with game pads to control the vehicles and physical obstacles on the tabletop surface.
Video
Team
Wolfgang Litzlbauer
Game programming
Was employed as a game developer at EA games after graduating and is now game developer at Sproing Interactive Media.
Manuela Waldner
Physical obstacle collision detection
Is now a PhD student at the Institute for Computer Graphics and Vision at Graz University of Technology.
Markus Weilguny
Game design
Is now a multimedia freelancer and instructor for real-time art and animation.
Ines Stuppacher
Shader programming (particle system)
Is now researcher and developer at Real-Time Technology AG.
Doris Bernert Sound programming
With support by the team of Upper Austria University of Applied Sciences (Juergen Zauner, Michael Haller, Peter Brandl), hardware support by the Ars Electronica Center, and sound design by Mandala Weber.